2011年4月14日星期四

C4D美国电视包装教程 Digital Tutors Broadcast Design in Cinema 4D

In this series of lessons we will create an animated broadcast opener using Mograph in Cinema 4D.

From the spline-based modeling tools to the powerful Mograph tools, Cinema 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs.

章节安排:
1。介绍和项目概况
2。创建和进口样条
3。建模的三维足球
4。建设足球花边
5。创建的背景和框架的标志
6。添加几何文本和星星
7。使用克隆对象添加背景块
8。设置照明和材料
9。添加材料的文字和足球
10。阻断动画
11。使用纯文本的动画效应
12。动画的足球花边
13。动画块周围的足球流
14。创建沿条纹图案帧动画
15。添加发光材料的条纹
16。动画的框架材料属性
17。对动画文本和恒星光芒
18。设置了最后的渲染和输出序列


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